Privacy and security
Anonymous player IDs, server-only sending and key handling.
Player privacy
Player IDs are anonymous: p_ plus the first 128 bits of a salted SHA-256 of your project and the player's ID. Roblox UserIds and names are never sent.
Keys and access
- Keys are compared in constant time and can be rotated. Keys managed in the database are stored only as hashes and can be revoked.
- Treat game code and traffic as inspectable. Never place a dashboard credential in a game.
- Events are sent from the server only. The client cannot send or alter analytics.
- The dashboard is private and requires sign-in.